by Dale Crowley | Apr 7, 2017 | Composition Advice, Composition Theory, Education, Plugins, Podcast, Tutorials
Introduction Designing Music NOW is honored to be bringing you Season 2 of JunkieXL’s online tutorial series, Studio Time. Thanks so much to Tom Holkenborg (JunkieXL) for sharing his immense knowledge and experience. The entire Season 2 has 20 full length...
by Dale Crowley | Jul 25, 2016 | Articles, Interviews, Podcast, Professional Interviews
Introduction It has been called the Renaissance of Television with such fantastic shows as Game of Thrones, Veep, and Breaking Bad. Each year, amazing new series arrive to occupy our minds and impel us to binge watch on stream-able services like Netflix, Amazon, and...
by Dale Crowley | Jul 6, 2016 | Articles, Interviews, Podcast, Professional Interviews
Introduction Guy Michelmore of ThinkSpace Education walks the walk. He has a realistic view of what it takes to become a working composer or sound designer in the industry because he has been a part of this industry, and he doesn’t sugar coat the process....
by Dale Crowley | Jun 27, 2016 | Interviews, Podcast, Professional Interviews
Introduction I first met Elvira and Nicklas at GDC 2016, the day before Elvira gave a talk about how she and Rovio Sweeden’s Audio Director Jonaton Crafoord had managed to fit the complete set of sound effects and music in Angry Birds 2 in under 10 MB. It was...
by Dale Crowley | Jun 6, 2016 | Articles, Interviews, Podcast, Professional Interviews
Introduction In the game audio circles, Steve Horowitz needs no introduction. He is one of the foremost figures in the field, and has pioneered not only music, but is also dedicated to education and music organizations such as IASIG and AES. Steve is a multi-tool...
by Dale Crowley | May 23, 2016 | Articles, Interviews, Podcast, Professional Interviews
Introduction – The Musical Magic of Until Dawn Barney Pratt is the audio genius behind the horrifically scary, Until Dawn, which is an exclusive for Playstation 4. Until Dawn’s developers, Supermassive Games, had the goal of making a filmic experience that...