Summer is in full swing, and normally folks are out sunbathing and barbecuing, but not #GameAudio folks! No way, we are a stalwart crowd and we often prefer making music and making noise indoors in studios to swimming and sunning!
Here are three news items for those of us that prefer making sound to frivolous summer activities…
First up: GameSoundCon adds Virtual Reality Day!
GameSoundCon Adds Virtual Reality Day
for 2016 Conference
Seattle, WA (July 11, 2016) – GameSoundCon, the premier conference for video game music and sound design, has expanded its 2016 offer with a full day dedicated to Audio for Virtual Reality and another full day on academic and research topics. Sound designers of all levels will come together on Sept 27-28 in Los Angeles for two days packed with sessions, networking opportunities, and hands-on workshops focused on all aspects of game audio, including Virtual Reality in videogames.
Brian Schmidt, Executive Director of GameSoundCon, sees exciting opportunities for game composers and sound designers in the new field of Virtual Reality and its close cousin Augmented Reality.
Because they work in the field, Schmidt and the impressive line-up of speakers at GameSoundCon pride themselves of being up-to-date on current trends as well as new developments in the industry. To that end, one of the speakers at this year’s GameSoundCon will be Scott Gershin, Technicolor’s Director of Sound Editorial. Gershin has worked on over 100 films and received 26 industry award nominations, including a BAFTA Award for his work on American Beauty, Guillermo del Toro’s Pacific Rim and Dan Gilroy’s Nightcrawler. He brings theatrical sound quality standards to bear on a wide range of consumer experiences – from apps and software to blockbuster game titles like Resident Evil, Plants vs. Zombies, Gears of War, Fable, and most recently id Sofware’s Doom. At GameSoundCon, he and Technicolor Sound Supervisor, Viktor Phoenix, will cover advanced techniques and best practices for implementing 3D audio for Virtual Reality.
On day two of the conference, attendees will have the opportunity to hear MTV VMA nominated composer Tom Salta, one of the most versatile and prolific music artists/producers working in film, television, advertising and video games. He and collaborator, Klayton (Celldweller) will speak about the highly interactive Wwise score for Killer Instinct 3. Renowned for crafting emotionally engaging soundtracks for multimedia, Salta has received widespread industry acclaim for his world-class produced scores featured in films and video games such as several titles of the HALO series, Lawbreakers, the Ghost Recon and HAWX series, the Just Dance series, From Dust, Prince of Persia: The Forgotten Sands, Red Steel (IGN Award for Best Original Score), and many others.
Additionally, Formosa Interactive’s Vice President of Creative Services, Paul Lipson will share his expertise in composing interactive game scores. Paul is a fixture in the industry, having won numerous awards for his scores and audio work on an extensive list of AAA games such as the HALO series, Sunset Overdrive, Forza Motorsport 5, Iron Man 2, Crimson Dragon, and many more. Paul and his team have been nominated for numerous awards, and recently won Best Original Instrumental at the 2015 GANG Awards.
GameSoundCon’s 2016 line-up also features notable sound design pioneers, such as Chanel Summers, who was Microsoft’s first audio technical evangelist and a member of the original Xbox team, a widely recognized figure in leading industry organizations, as well as an educator and the published author of a number of articles and technical white papers. Summers is the co-founder of Syndicate 17, an audio production house that specializes in sound design and music for location-based attractions and virtual/mixed reality products including 5D Global’s Leviathan which was featured at Sundance New Frontiers Festival 2016 and VRstudios’ Barking Irons which debuted at CVR 2016, and serves as a technical consultant to a number of organizations and innovative technology companies. She’ll be talking about creating immersive auditory spaces for virtual and augmented reality.
Others speakers will teach and talk about how to compose music for games, including Adam Gubman, who scored and composed for more than 550 video game titles of major interactive industry leaders, Caron Weidner, a highly skilled sound designer who has recently worked on games such LawBreakers, Quantum Break, Evolve, Dead Space 3, and Diablo III, and the audio lead at Pop Cap games, Jaclyn Shumate.
GameSoundCon is a resource for sound designers and composers from Film, TV, music or other traditional media who are looking to widen their skills when it comes to composing music for games, and to game audio professionals who want to learn more about Virtual Reality, Augmented Reality, and other new areas of growth. The conference is held on September 27-28 in the Milliennium Biltmore Hote in Los Angeles, CA. To register, please go to gamesoundcon.com
About SoundCon LLC
SoundCon LLC is dedicated to education on the art, technology and business of composing for video games and video game sound design. With award-winning speakers and panelists from throughout the game and traditional audio industries, GameSoundCon is the leading music and sound conference specifically for the professional audio community. GameSoundCon creator and speaker Brian Schmidt received the Game Audio Network Guild’s 2008 Lifetime Achievement Award, and is a 28 year veteran in the game audio industry, having composed award-winning game music and created sound effects for over 130 interactive games.
Secondly: EASTWEST and Blend.io Have a Composer Contest (and 6 free samples to test drive!)
Remix Sounds From EASTWEST To Win Subscriptions For COMPOSERCLOUD
EASTWEST is best known for their amazing music creation tools for the past 27 years in the gaming, music, television, and film industry by artists and professionals such as Zedd, JJ Abrams and more. They recently launched COMPOSERCLOUD, the largest, most-awarded virtual instrument collection on the planet, available for the first time at a single low subscription price. COMPOSERCLOUD opens the gates to over 10,000 of the most detailed virtual instruments.
Now EASTWEST is inviting the community to create an original track using COMPOSERCLOUD’s 6 free samples to test drive from their trial compatible with any DAW for a chance to win a full year subscription to COMPOSERCLOUD valued at $360
Here’s how to enter:
Create an account at COMPOSERCLOUD
Enroll into the free trial to access the 6 virtual instruments
Make an original track using the free samples in your DAW of choice
Publish your track with tag “EASTWESTCONTEST” by August 11.
EASTWEST & Blend will review all of the submissions and gift two producers an annual subscription to COMPOSERCLOUD valued at $360 as well as feature their tracks under Blend’s staff picks. New to Blend? Click here to learn how to publish your project.
And Lastly, but not Leastly: #GAMEAUDIO Night @TheMade
Last but not Least, if you live in the SF Bay Area, you will not want to miss this event, being held at The MADE Museum, which is well worth a visit:
This event, hosted at The MADE Museum in Oakland, and organized by Dren MacDonald and Alex Handy will feature two excellent talks this week. The first is by Alex Doseone Drucker, @doseonetweets, composer and sound designer of The Gungeon. His talk it titled, “SoundDesign Ain’t Just A River In Egypt.” The second is by Charlie Huguenard of Anki and the talk is titled “Music Robots – Making Music with Behavior Trees.”
Here is the official Tweet about the event. Please retweet!
And here is the official page about the event: Game Audio Bay Area
Contact info: @drenmc @doseonetweets @charlieHUGE @TheMADE
About The MADE
The Museum of Art and Digital Entertainment is Oakland’s Video Game Museum. Known simply as “The MADE,” we host free programming classes for kids, playable exhibitions of historically significant works, lectures, tournaments, game development parties and community events. The MADE is a non-profit, 501c3, dedicated to the preservation of videogame history, and to educating the public as to how videogames are created.
We are also dedicated to the heralding of videogames as an artistic medium.