Designing Music NOW

Dedicated to the Craft of Creating Music for Video Games and Interactive Media

From Linear to Adaptive – How a Film Composer fell in love with Adaptive Music

From Linear to Adaptive – How a Film Composer fell in love with Adaptive Music

At the Game Developers Conference (GDC) in San Francisco, I was introduced to the adaptive music tool for game composers, Elias. They showed me the newly introduced MIDI capabilities, and I began to think about how it compared to other adaptive music systems I had learned, such as FMOD and WWISE. I was surprised to see a software 100% made for composers and had to check it out. I’m a classically trained film composer, who recently entered the game industry. The biggest struggle for a composer, whether he writes for film or games, is to figure out moments and moods and how to best portray them in music. Game composers have had to improvise and figure ways or preventing their tracks from sounding boring and repetitive. Middleware such as FMOD and WWISE were a great start down this path, but Elias seems to me to be the evolution of adaptive game music. In this first article in a series on adaptive music, I will explore Elias and my first impressions of it.

How Commercial Sample Libraries are Made

How Commercial Sample Libraries are Made

If you are a  composer or producer that uses a computer in their productions, odds are you have at least a sample library or two. From soaring orchestral strings, to exotic world instruments, pianos, drums or guitars, sample libraries cover a stunning range of...

Composer Interview: Gareth Coker (Ark, Ori and the Blind Forest, and Minecraft)

Composer Interview: Gareth Coker (Ark, Ori and the Blind Forest, and Minecraft)

Award winning composer Gareth Coker has composed for a diverse array of projects, including Moon Studios’ acclaimed Ori and the Blind Forest, Insomniac’s virtual reality game The Unspoken, and Minecraft: Chinese Mythology & Minecraft: Greek Mythology (Mojang). For his latest musical journey and collaboration with Studio Wildcard on ARK: Survival Evolved, the definitive open-world dinosaur survival-adventure game, Coker recorded an epic orchestral score with the 93-piece Philharmonia Orchestra at the world famous Abbey Road Studios. The soundtrack for ARK is available now from Sumthing Else Music Works. Read Gareth’s full bio at the end of this article.

Sheet Music: The Map To Your Score

Sheet Music: The Map To Your Score

Not every score will need to be written down as sheet music before it’s recorded. However, if you’re hiring musicians those players almost always need something written down for them. Scoring for media is very particular and the parts for live players are usually...