Designing Music NOW

Dedicated to the Craft of Creating Music for Video Games and Interactive Media

Audio Middleware: Why Would I Want It In My Game?

Audio Middleware: Why Would I Want It In My Game?

This article was first published on GamaSutra by Theo Noguira  on 7/19/19. On our current day and age of game development, almost all AAA game studios use audio middleware and so does a good amount of indie game developers. However, a lot of indie developers wonder...

The Interactive Music In Capcom’s Devil May Cry 5

The Interactive Music In Capcom’s Devil May Cry 5

Introduction Over the past decade premiere game developer Capcom has continued innovating their approach to music and audio in many of their titles. Recent Capcom games like Remember Me, and Resident Evil VII have set a high standards in for audio in video games....

NEWS – JunkieXL Brass Library – Crowdsourcing A Wishlist

NEWS – JunkieXL Brass Library – Crowdsourcing A Wishlist

JunkieXL, composer famous for Mad Max Fury Road, Tomb Raider, and Superman Vs. Batman as well as an impressive list of video game credits such as Madden, Darkspore and Saints Row (full list here) is working on a new sample library for brass.  He is seeking feedback...

Adaptive Music with Elias – Tutorial Series – Part 1

Adaptive Music with Elias – Tutorial Series – Part 1

Adaptive music has been a staple of AAA dynamic game audio for more than two decades, when it was used in LucasArts games such as Monkey Island 2. Featuring the in-house iMUSE music system, combined with MIDI data, and downloadable sound banks, this game achieved a...

NATURE OF ALL THINGS – A World Music Orchestra Case Study

NATURE OF ALL THINGS – A World Music Orchestra Case Study

Introduction We live in a time where now more than ever, we can get a deep insight into how people from around the world live their lives, meet their struggles, make their art. As a pianist and film, TV and games composer, this potential to take those influences and...

Audio Design for Interactive Narrative VR Experiences

Audio Design for Interactive Narrative VR Experiences

Introduction Audio is important in many forms of storytelling. George Lucas once said “Sound is half of the experience” It is even truer when it comes to Virtual Reality because the sound in VR can directly affect the immersion of the experience. For example, if we...